E-Safety Toolkit

Learn to navigate online spaces safely and confidently.

E-Safety Toolkit Videos
E-Safety Presentation

The e-Safety Card Game 1 Reflection Game

The card game is an interactive educational tool designed to complement the e-Safety Women Toolkit and transform complex online safety topics into engaging and accessible learning experiences. Through a game-based learning approach, participants explore real-life digital situations, discuss possible risks, and reflect on safe online behaviour.

The game includes 42 cards linked to the 14 modules of the toolkit, covering topics such as cyberbullying, fake news, catfishing, digital footprint, online hate, consent in sharing content, and healthy digital habits. By combining question cards, situation cards, and action cards, the game encourages critical thinking, discussion, and collaborative problem-solving among participants.

Using principles of Game-Based Learning (GBL), the card game creates a safe and participatory learning environment where young people can reflect on their online experiences, build confidence in managing digital risks, and develop respectful and responsible behaviour in digital communication.

The e-Safety Women Card Game serves not only as a learning activity but also as a tool for empowerment, awareness-raising, and social change, helping young people become informed and responsible digital citizens.

The e-Safety Card Game 2 Vocabulary Challenge

The e-Safety Vocabulary Challenge is an educational card game developed within the e-SAFETY WOMEN project to support participants in learning and understanding key online safety concepts. Through an interactive and accessible format, the game helps players become familiar with important digital safety terms and their meanings.

Using a simple matching system between terms and definitions, the game encourages participants to improve their digital vocabulary while reflecting on common online risks and responsible digital behaviour. It can be played individually or in small groups, making it suitable for workshops, trainings, and informal learning environments.

The activity supports the project’s broader aim of strengthening digital literacy and helping participants feel more confident and informed when navigating online spaces.